Two teams face off, each starting in their own base (Tree Fort 1 or Hill Fort). Everyone has two lives and can respawn by entering any of the 8 forts around the field. The fort they enter CANNOT be engaged in a fire-fight.
SEALS 1
6 SEALs (The first time we play, it will just be the 5 refs) are chosen and their mission is to attack the opposing team, which is made up of everyone else. Everyone else will be based in one or all of the five forts near the bunker. i.e. not Tree Fort 1, 2 or the Rock Fort. You only have one life so use it wisely. The entire playing field is open for operation.
SEALS 2
6 SEALs (the first time we play, it will just be the 5 refs) must hold the bunker against everyone else. One life for everyone. The SEALs are allowed to break out and attack if there are only one or two guys left who aren't attacking, so as to finish the game a little more quickly.
Capture the Flag
Two teams play against each other and each team choose two members who must make it to the enemy's base alive. If they are killed, their ability to be the flag is terminated. Once they are killed, they can go to base, but they can't be the flag anymore. If both flag members from one team are killed, then that team loses.
6 SEALs (The first time we play, it will just be the 5 refs) are chosen and their mission is to attack the opposing team, which is made up of everyone else. Everyone else will be based in one or all of the five forts near the bunker. i.e. not Tree Fort 1, 2 or the Rock Fort. You only have one life so use it wisely. The entire playing field is open for operation.
SEALS 2
6 SEALs (the first time we play, it will just be the 5 refs) must hold the bunker against everyone else. One life for everyone. The SEALs are allowed to break out and attack if there are only one or two guys left who aren't attacking, so as to finish the game a little more quickly.
Capture the Flag
Two teams play against each other and each team choose two members who must make it to the enemy's base alive. If they are killed, their ability to be the flag is terminated. Once they are killed, they can go to base, but they can't be the flag anymore. If both flag members from one team are killed, then that team loses.
If shot, the players go to the enemy jail (The location of which is not disclosed at the beginning of the game). A team must have 3 points to win. The game always stops when one of the teams has gained a point. When one of the teams have gained a point, all of the players return to their original bases.
Jail/Escape
A hit player MAY NOT try and escape, shoot, or attack until they have been admitted to jail. As soon as a hit player is admitted into jail he is allowed to use any weapons with him. We recommend not allowing any players into a fort until they have been frisked. A jailed person can try to escape once, but if hit must wait until rescued (tagged/touched) by an un-shot team member. Jailed players may not try and escape through the walls of the fort...only enter through the entrance which was built. There is no “free walk” the players are immediately back in the game once they have been tagged/escaped out of jail.
Prison
The guns of the prisoners can be stored up to 10ft away, or on the outside of the prison. The prisoners are allowed to smuggle pistols and/or rubber knives etc... into jail, but they can be searched.
The guy frisking (guy searching the players heading to jail) is allowed to ask players to remove boots, vests, and holsters. We prefer that they not ask players to remove their footwear, but it is allowed.
Behind Enemy Lines
The players are split into two teams. Team 1 makes up 2/3rds of the players and Team 2 makes up 1/3rd of the players. Team 1 is only allowed semi automatic and pistols and Team 2 is allowed anything, including full automatic. Two Team 1 members start in the bunker which is the extract point while the rest of Team 1 starts in Tree Fort 1. Team 2 starts any where they would like to in order to keep the rest of Team 1 from reaching the Bunker. The two players in the bunker may not leave at any time.
Behind Enemy Lines
The players are split into two teams. Team 1 makes up 2/3rds of the players and Team 2 makes up 1/3rd of the players. Team 1 is only allowed semi automatic and pistols and Team 2 is allowed anything, including full automatic. Two Team 1 members start in the bunker which is the extract point while the rest of Team 1 starts in Tree Fort 1. Team 2 starts any where they would like to in order to keep the rest of Team 1 from reaching the Bunker. The two players in the bunker may not leave at any time.
Alien
One or more people go out and hide as the aliens, the humans (who are the rest of the people) have to go and kill the alien. If the alien kills a human, then the human becomes an alien. The alien’s job is to kill all of the humans and then he wins, but if the aliens are killed by the humans, then the humans win.
One or more people go out and hide as the aliens, the humans (who are the rest of the people) have to go and kill the alien. If the alien kills a human, then the human becomes an alien. The alien’s job is to kill all of the humans and then he wins, but if the aliens are killed by the humans, then the humans win.
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