Tuesday, February 7, 2012

Other Wars

Hey guys, this is a place where you can post wars that you are hosting. Include times, ammo type(bio or other), when, and stuff like that. Hope this works.

SPEC OPS AIRSOFT
Will be having an airsoft war on the 14th of June.
Airsoft date: June 14
Training from 9:30 to 10:00. Airsoft war at 10:00 to 3:00
Airsoft games: Torpedo, Border Patrol, Alien, King Of The Hill, Bomb, Raid/Hostage, CTF.
Lunch 12:00 to 12:30
Location: China Hat Road (you can get direction at 56saw.blogspot.com)



Monday, January 30, 2012

Airsoft War Games

TEAM Deathmatch
Two teams face off, each starting in their own base (Tree Fort 1 or Hill Fort). Everyone has two lives and can respawn by entering any of the 8 forts around the field. The fort they enter CANNOT be engaged in a fire-fight.

SEALS 1
6 SEALs (The first time we play, it will just be the 5 refs) are chosen and their mission is to attack the opposing team, which is made up of everyone else. Everyone else will be based in one or all of the five forts near the bunker. i.e. not Tree Fort 1, 2 or the Rock Fort. You only have one life so use it wisely. The entire playing field is open for operation.

SEALS 2
6 SEALs (the first time we play, it will just be the 5 refs) must hold the bunker against everyone else. One life for everyone. The SEALs are allowed to break out and attack if there are only one or two guys left who aren't attacking, so as to finish the game a little more quickly.

Capture the Flag
Two teams play against each other and each team choose two members who must make it to the enemy's base alive. If they are killed, their ability to be the flag is terminated. Once they are killed, they can go to base, but they can't be the flag anymore. If both flag members from one team are killed, then that team loses.
If shot, the players go to the enemy jail (The location of which is not disclosed at the beginning of the game). A team must have 3 points to win. The game always stops when one of the teams has gained a point. When one of the teams have gained a point, all of the players return to their original bases.
Jail/Escape
A hit player MAY NOT try and escape, shoot, or attack until they have been admitted to jail. As soon as a hit player is admitted into jail he is allowed to use any weapons with him. We recommend not allowing any players into a fort until they have been frisked. A jailed person can try to escape once, but if hit must wait until rescued (tagged/touched) by an un-shot team member. Jailed players may not try and escape through the walls of the fort...only enter through the entrance which was built. There is no “free walk” the players are immediately back in the game once they have been tagged/escaped out of jail.
Prison
The guns of the prisoners can be stored up to 10ft away, or on the outside of the prison. The prisoners are allowed to smuggle pistols and/or rubber knives etc... into jail, but they can be searched.
The guy frisking (guy searching the players heading to jail) is allowed to ask players to remove boots, vests, and holsters. We prefer that they not ask players to remove their footwear, but it is allowed.

Behind Enemy Lines
The players are split into two teams. Team 1 makes up 2/3rds of the players and Team 2 makes up 1/3rd of the players. Team 1 is only allowed semi automatic and pistols and Team 2 is allowed anything, including full automatic. Two Team 1 members start in the bunker which is the extract point while the rest of Team 1 starts in Tree Fort 1. Team 2 starts any where they would like to in order to keep the rest of Team 1 from reaching the Bunker. The two players in the bunker may not leave at any time.


Alien
One or more people go out and hide as the aliens, the humans (who are the rest of the people) have to go and kill the alien. If the alien kills a human, then the human becomes an alien. The alien’s job is to kill all of the humans and then he wins, but if the aliens are killed by the humans, then the humans win.



Behavior at Wars

We are believers in the Bible and its standards. In accordance with our beliefs we do not allow bad/foul language at our wars. From the time you arrive, to the time you leave your words as well as your actions must be clean and honorable. If you violate these parameters you will be asked to leave.


Language

Any foul words, including "Christian swear words" like darn and heck. The names God and Jesus Christ may not be used as swear words.



Actions

We expect every player to play with integrity. Calling and taking their own hits. Not getting mad/worked up over being hit several times. If there is an issue, then please talk to one of the dads or refs.

Monday, November 28, 2011

Airsoft Map

Here is the map for the Sector Control Game on December 30th 2011.



Sunday, May 15, 2011

Rules of Engagement

The Grass/Respawn:
You cannot shoot anyone who is around the respawn point. You cannot shoot out of the respawn point. You cannot step outside of the respawn point and immediately begin shooting... you must first head to your team's base.

Reloading:
You cannot at any time call "times" to reload. There is no stopping of the war for reloading. You must carry any extra ammo with you, or try and make it to the respawn point alive.

Rubber Knives:
To make a kill with a rubber knife you must "stab" someone center mass, above the waist line, and arms do not count. If the attacker with the knife says that he killed the attacked and the attacked disagrees, tie goes to the attacked.

BB Hits:
No matter how many times you are hit, it is one death/kill.

Gun Hits
If your gun is hit you must put it aside or sling it on your back...it is unusable for the rest of the war (battle.. not the rest of the day) and you must use your secondary weapon.

Surrender or Die/Safety Kill/Bang Bang Kill:
You can call this out, but if someone tries to turn on you, you are within your rights to mow em down. However, it is within the other player's rights to turn and try and mow you down.

Game Starts:
The game will begin when the air horn is sounded.

Dead Player:
Once you have been killed, you cannot give away any information and cannot give orders. You can give ammo to teammates as well as let them use your gun if you want.

Grenades (these rules apply only to grenades which do not fire bbs or release smoke):
A grenade must look like a grenade and be soft enough that it wouldn't hurt someone on impact, a modified tennis ball, for instance, is allowed. Email COA for pictures if you are unsure of what a modified tennis ball should look like. A grenade's killing radius is 15 feet from where it rolls to a stop. You cannot throw a grenade farther than your gun can shoot.

Blind Firing:
When firing your weapon you must have the butt of the gun against or close to your shoulder. You cannot poke your gun around a corner and just let loose with it. You must have a line of sight with your target.  You can poke your gun over a barrier and fire, but you have to have both hands of the gun.

Sunday, May 8, 2011

COA Waiver


AIRSOFT WAR #14
RELEASE AND WAIVER OF LIABILITY AGREEMENT

I, (“Parent or Guardian or Adult”), acknowledge that I have voluntarily chosen to or allowed my minor son, or ward, to participate in the following activities:

Airsoft War centered at, but not limited to,
Stony Field, 200 NW 95th Street, Redmond, Oregon, 97756
March 2nd, 2013

I AM AWARE THAT THESE ACTIVITIES ARE INHERENTLY HAZARDOUS ACTIVITIES AND THAT MY SON OR WARD OR I COULD BE SERIOUSLY INJURED OR EVEN KILLED. I AM VOLUNTARILY PARTICIPATING IN THESE ACTIVITIES WITH KNOWLEDGE OF THE DANGER INVOLVED, AND AGREE TO ASSUME ANY AND ALL RISKS AND RESPONSIBILITY OF BODILY INJURY, DEATH OR PROPERTY DAMAGE, WHETHER THOSE RISKS ARE KNOWN OR UNKNOWN.

I verify this statement by placing my initials here:________________

As consideration for being permitted by Mr. Matthew L. Jacobson to
participate in these activities and use his property and the surrounding properties wherever this activity may lead,

I forever release the Jacobsons and any volunteers or representatives (collectively “Releasees”) associated with the activities of this day, including all matters related to the present condition of the property, from any and all actions, claims, or demands that I, my assignees, heirs, guardians, next of kin, spouse and legal representatives may have in the future, for injury, death, or property damage, related to (i) my, my son’s or my ward’s participation in these activities, (ii) the negligence or other acts, whether directly connected to these activities or not, and however caused, by any Releasee, or other participant.
I HOLD HARMLESS AND INDENIFY THE PROPERTY OWNERS OF ANY RESPONSIBILITY FOR ANY AND ALL POTENTIAL HAZARDS ASSOCIATED WITH THIS ACTIVITY AND WITH THIS PROPERTY, INCLUDING SURROUNDING PROPERTIES WHERE THIS ACTIVITY MAY LEAD.

I HAVE CAREFULLY READ THIS AGREEMENT AND FULLY UNDERSTAND ITS
CONTENTS. I AM AWARE THAT THIS IS A RELEASE OF LIABILITY AND A CONTRACT BETWEEN ME AND MR. MATTHEW L. JACOBSON, AND SIGN IT OF MY OWN FREE WILL.

ADULT PARTICIPANT, OR PARENT, OR GUARDIAN

Signature:____________________________________________________

Address:_____________________________________________________

Date:__________

Tuesday, April 5, 2011

Monday, March 21, 2011

Airsoft Maps

Hey guys,

I have written up a map of the surrounding area and where the forts are. This can be very helpful during some of the games.


Britain